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LUCKY TOWERS

Project that started out as an assignment and just got too big. Done to learn the basics of geonodes and how far I could push in 3D and EEVEE before going to 2D.

"You should've charged your phone at the hostel! Now we don't have maps!!"

"You should've charged your phone at the hostel! Now we don't have maps!!"

Most all of the assets have random parameters per instance of asset

Most all of the assets have random parameters per instance of asset

Just draw the owl

Raw render out of EEVEE

Raw render out of EEVEE

All 3D done in Blender. All the shading and texturing except one single poster are procedural!

Building example

Neat